KGameSequence Class Reference
#include <kgamesequence.h>
Detailed Description
This class takes care of round or move management as well of the gameover condition.Round/move management class.It is especially used for round based games. For these games nextPlayer and checkGameOver are the most important methods.
You can subclass KGameSequence and use KGame::setGameSequence to use your own rules. Note that KGame will take ownership and therefore will delete the object on destruction.
- Author:
- Andreas Beckermann <b_mann@gmx.de>
Definition at line 42 of file kgamesequence.h.
Public Member Functions | |
KGameSequence () | |
virtual | ~KGameSequence () |
virtual KPlayer * | nextPlayer (KPlayer *last, bool exclusive=true) |
virtual void | setCurrentPlayer (KPlayer *p) |
KGame * | game () const |
KPlayer * | currentPlayer () const |
void | setGame (KGame *game) |
virtual int | checkGameOver (KPlayer *player) |
Member Function Documentation
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Check whether the game is over. The default implementation always returns 0.
Definition at line 119 of file kgamesequence.cpp. |
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Definition at line 61 of file kgamesequence.h. |
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Select the next player in a turn based game. In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList Definition at line 50 of file kgamesequence.cpp. |
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Set the KGame object for this sequence. This is called automatically by KGame::setGameSequence and you should not call it. Definition at line 40 of file kgamesequence.cpp. |
The documentation for this class was generated from the following files: